mostly a bugfix release (yes, after about 1.5 year from the previous one !)|
Bugs fixed in this version:
I started to write this version because I found a very stable way to load WAVs/MP3s into MSX: using my DVD player (DivX-capable, based on mtk1389 chip). I just switched off all sound filters in DVD's menu and it works 100% stable. It didn't fail even once this way (and I had a lot of problems setting appropriate volume on my PC and portable CD player in the past). And it's very convenient to connect MSX to TV and to DVD which is already there !
|08/12/2003||MicroWAVer 0.9: adds the ability to load big files into ramdisk - the size of file is limited by the size of disk only !|
Big file is splitted into parts during WAV encoding and will be merged back during loading into MSX.
This will appear on the screen as a number of files with the same name.
Also added: the size of pause between files in a WAV will be enlarged automatically
if the default pause or the pause set by the user (-p parameter) is not enough to unpack the file in time.
|05/12/2003||MicroWAVer 0.88: finally fixes loading for files that can't be packed (for example, COMs packed by CAPCOM).|
Change in command line parameters: use "-ldr" only instead of "-ldr LOADER". Frontend changed accordingly.
Another fix: if you convert only loader, finalizing header sound won't be attached (by WYZ's request).
|03/12/2003||MicroWAVer 0.87: critical bug fix release - previous version (0.86) created non-working WAVs and BINs for ROM,BAS and COM files. |
Oooops. Now it works OK again.
|01/12/2003||MicroWAVer 0.86: bug fix - mwaver won't crash anymore when trying to pack already packed files;|
new feature - in MSX-DOS mode, all files are packed before encoding to WAV, which results in faster loading.
As a nice side effect, mwaver generates self-extracting .COM files.
Author of these pages (Cax) celebrates 6 month (half a year) from the beginning of the project !
More than 400 unique visitors from about 30 countries around the globe surfed this site in November.
Thank you very much for your interest !
|27/11/2003||MicroWAVer 0.85: added COM files support on MSX with 64K RAM only - COM file is loaded into address 0x100.|
No ramdisk is created in this mode. Of course, COM works only if it don't need MSX-DOS calls (don't access disk, etc.)
COM is converted to binary; if it fits 8000-E000, .bin version file is created as well as a nice side effect.
|26/11/2003||MicroWAVer 0.82: regular and TSR loaders unified into one, available as built-in loader.
||23/11/2003||Return Of Jelda link is fixed; missing games in all2wav.bat were added.
||23/11/2003||New in MicroWAVer 0.81: in the end of loading via K7.COM, motor relay wasn't switched off - fixed;|
RAM disk technical info and patch file usage added to documentation;
"-cd" and "-cd -c" modes generate a sine-approximated wave (like msxf2w does) instead of square-wave.
This result in more robust performance of WAVs played from audio CD, and smaller MP3s.
You can encode "-cd -c" mode WAV produced by MicroWAVer using the following LAME command line switches: -k --cbr -b 128
|15/11/2003||MicroWAVer 0.8 is out ! Includes first draft of usage documentation and updated frontend.|
Now with revolutionary ability to store MSX-DOS on a ramdisk and execute .COM-files, and with new loader for DOS (K7.com) -
loads files of any type and stores them on a ramdisk !
|09/11/2003||First success with running full-featured MSX-DOS on a ramdisk, loaded via tape interface. |
(many thanks to authors of SND.COM - network MSX-DOS sender for Yamaha MSX2, from which I took the ramdisk emulation code)
Requires MSX computer with 128K RAM, 64K of which is used for running MSX-DOS,
16K for patched DISK.ROM with ramdisk abilities, and 48K for ramdisk space.
Up to 102K of VRAM (configurable) can be used as ramdisk space. Max ramdisk capacity is about 160K !
|09/11/2003|| MicroWAVer 0.71: you can patch ROM with multiple patches (only one was possible in 0.7);|
with k7_tsr.bin loader (added to distribution set) + patched basic files you can use multi-part games with their original loaders.
|02/11/2003|| From now, MicroWAVer and MicroWAVer Catapult will be distributed as single download file. New in version 0.7: |
tokenized basic files patching, loading, packing and converting to BIN; internal & external ROM patch tables, play WAV button added.
|28/10/2003|| Project web page is redesigned and splitted into smaller sections, each in separate file. See the old design here.
||27/10/2003|| Salamander is reworked for use with MicroWAVer. Only 1 MW-problematic game (Topple Zip) remains !
||19/10/2003|| F1 Spirit and A1 Spirit are reworked for use with MicroWAVer.
||18/10/2003|| MicroWAVer Catapult 1.1 is out. Catapult is a frontend to mwaver.exe (both should be in the same dir). |
Please leave your feedback in my guestbook.
MicroWAVer 0.6 is out (mwaver.exe - command line version) - now packs 16K and 32K ROMs and converts them to BIN automatically !
|16/10/2003|| MicroWAVer Catapult 1.0 is out.
||13/10/2003|| Dragon Slayer 1 (Romancia) is fixed and reworked for use with MicroWAVer.
||10/10/2003|| MicroWAVer 0.5 command line version is out, now with built-in loader. A complete solution.
||08/10/2003|| I discovered that loading from MP3 encoded at 320 kbps from WAVs generated by MicroWAVer works ! |
It's better than using Audio CD, sound quality of which is affected by CD burner, player cache, quality of CD itself and other factors.
So portable MP3 player is the best device for 100% stable loading.
|06/10/2003|| I finished Visual Basic to
C conversion of MicroWAVer. Now it runs in command line, don't need VB
DLLs and controls, and runs faster.||30/09/2003|| Konami Game Master is fixed and reworked for use with MicroWAVer.
||29/09/2003|| Family Billiards is fixed and reworked for use with MicroWAVer.
||23/09/2003|| Hole In One Special and Super Triton are updated to work with MicroWAVer without SCREEN8 workaround.|
Arsene Lupin, D.D.S, Hard Ball, King's Valley 2 (MSX2 version) are updated to work with MicroWAVer without width80 workaround.
Strategic Mars is reworked for use with MicroWAVer.
Added games: Hole In One Special and Hacker
|20/09/2003|| Aliens is fixed and reworked for use with MicroWAVer.
||19/09/2003|| Predator is removed from the list, because original disk version is unstable.
||18/09/2003|| Zanac-Ex is fixed again and doesn't reboot before start anymore.
Added game: Project A2
Added games: Digital Devil Story and Hardball
|17/09/2003|| MicroWAVer workaround info
added for the following games: Super Triton, Arsene Lupin, King's
Valley II (MSX2), D.D.S., Hard Ball
||14/09/2003|| Added links to database of game descriptions.
||13/09/2003|| Sofia is fixed.
||12/09/2003|| Golvellius and Gall Force re-tested and considered working OK now.
||11/09/2003|| Super Rambo Special is fixed.
||10/09/2003|| Fantasy Zone is fixed.
Added games: Fantasy Zone and Super Rambo Special (both games are converted to use with MicroWAVer)
Added games: Defcon and Sofia (Defcon is converted to use with MicroWAVer)
Added games: King's Knight, Knither Special, Mahjong 2 (Hai no Majutsushi)
|24/08/2003|| all2wav.bat work now also on Win95/98/ME.
||22/08/2003|| Nemesis (Gradius) is reworked and now can be used with MicroWAVer.
||21/08/2003|| Zanac-Ex is reworked and now can be used with MicroWAVer.
||20/08/2003|| Marked with (||19/08/2003|| WAV-conversion tools (2wav.bat) work now also on Win95/98/ME.
| Fixed SCC games and added new ones|
NOTE: SCC detection routine seems don't work on some MSX machines. In these cases try to use SCC in slot 1, if not specified otherwise
Salamander, Nemesis 2 (Gradius 2) Beta, A1 Spirit, F1 Spirit, King's Valley II for MSX1 and for MSX2, "Metal Gear 2: Solid Snake" Demo - in English and Japanese, Contra (Gryzor) and Pennant Race.
Added game: Parodius - Tako Saves Earth
Added games: Super Boy 3 and Shogun
Added games: Super Lode Runner, Super Pierrot, Vaxol, Victorious Nine II, Young Sherlock, Zoids
Added games: Acrojet, Cross Blaim, Black Onyx 2, Borfes, Dynamite Bowl, Craze, Deep Dungeon 2, Deep Forest, Gate Of Labyrinth, Jagur, Higemaru, Return Of Jelda, Magnum, Malaya No Hibou, Mon Mon Monster, O.G.R.E, Replicart, Robowres 2001, Vampire Killer
Added games: The Three-Eyed One, Arsene Lupin in Babylon, Dragon Quest 1, Family Billiards, Final Zone Wolf, Konami Game Master II, Hydlide 2, Mirai, Punky 2, Dragon Slayer 1 - Romancia, Topple Zip, Inquiry Parodic (XYZ)
Added game: Zombie Hunter
Added games: Aliens, Arkanoid 2, Druid, Girly Block, Golvellius, Ninja Kun, Super Triton
Added game: Mr.Ghost
Added game: Strategic Mars
Added games: 1942, Bubble Bobble, Fairyland Story, Gall Force, Super Runner
Added games: Eggerland Mystery 2 and Woody Poco
Added game: Valis: The Fantasm Soldier
|25/06/2003|| Got an idea to use "sox" to squeeze WAV files.
Added games: Firebird (Hinotori), Goemon, King Kong 2 (English), Knightmare II: Maze Of Galious, Metal Gear, Nemesis (Gradius), Penguin Adventure, The Treasure Of Usas, Zanac Excellent, Arsene Lupin in the Castle (Zariostr)
|14/06/2003|| First self-extracting MegaROM created.
||01/06/2003|| Received parcel with my first private MSX computer - Russian Yamaha MSX2 (YIS503IIIR).